cmake_minimum_required(VERSION 3.5)

project(capture VERSION 0.1 LANGUAGES CXX)

set(CMAKE_INCLUDE_CURRENT_DIR ON)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# set(CMAKE_AUTOUIC_SEARCH_PATHS ${CMAKE_CURRENT_SOURCE_DIR})

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Widgets Multimedia MultimediaWidgets REQUIRED)
# message(STATUS "$##########  debug ${CMAKE_CURRENT_SOURCE_DIR}")
# message(STATUS "#############debug ${PROJECT_SOURCES}")

#-------------------------------------------------------------------------------
# include_directories("D:/QT_env/opencv3/build/install/include")#使用绝对路径
# set (OpenCV_DIR D:/QT_env/opencv3/build/install)#使用环境变量
find_package(OpenCV REQUIRED)#系统加入环境变量D:/QT_env/opencv3/build/install
##下面是输出信息
message(STATUS "Opnecv ;ibrary status: ")
message(STATUS "> version: ${OpenCV_VERSION} ")
message(STATUS "libraries: ${OpenCV_LIBS} ")
message(STATUS "> include: ${OpenCV_INCLUDE_DIRS}  ")
include_directories( ${OpenCV_INCLUDE_DIRS} )
#===============================================================================

set(PROJECT_SOURCES
        main.cpp
        mainwindow.cpp
        mainwindow.h
        mainwindow.ui
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(capture
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET capture APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(capture SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(capture
            ${PROJECT_SOURCES}
            user_capture.h user_capture.cpp
            kzfqlabel.h kzfqlabel.cpp
        )
    endif()
endif()

target_link_libraries(capture PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
target_link_libraries(capture PRIVATE Qt${QT_VERSION_MAJOR}::Multimedia)
target_link_libraries(capture PRIVATE Qt${QT_VERSION_MAJOR}::MultimediaWidgets)
# target_include_directories(capture PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) #添加 UI 文件路
#-------------------------------------------------------------------------------
target_link_libraries(capture PRIVATE ${OpenCV_LIBS} )
#===============================================================================

# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.capture)
endif()
set_target_properties(capture PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)
install(TARGETS capture
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(capture)
endif()
